MrKlawUK
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'@john yeah lots of fun and a little hair tearing with the signal manipulator :)@skillphiliac - will take a look, thanks. A;though I should probably get the ship respawning on death first..
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Ah do you mean the power switch, so it’s only powered when I press the x button? Ok.And it seems to appear at the world origin point - not where I first placed it. So I guess it’s getting 0/0/0 fro...
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Not quite - wiring the and gate makes the proper animation (big to small) happen - but at the other location. Will play some more as it so definitely progress
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Managed it by wiring the ‘hit something’ output of the scope to the power of the emitter. Seems good now. Thanks for helping me think things through nice and clearly :D
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the emitter has an off switch??
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thanks. So for anything that causes death - health 0, any other logic that results in expected death - wire it into the 'respawn' input on the controller? If I want the ship to disappear as the exp...
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Thanks but do I just fire an input into it upon death? Alongside other logic like emitting explosion/sfx? Do I still destroy the object (prefer it not to,be visible/controllable while,the explosion...
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I’m looking to try and get a random angle from 0-180 degrees in one axis only. Been trying directly wiring value sliders into a combiner and then into an emitter ‘direction’ input. but nothing seem...
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put the sound effect on/near the creature. Tweak it to see how big the audio will be - its possible it is playing but you aren't close enough to hear it? Also check the sound effect is set to '>' p...
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there is a 'disable camera' item in the camera control which can be used during a cutscene