TeamDarkStar

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  • TeamDarkStar hizo un comentario,

    Ok no worries. I'll try and record a clip to help explain things, and make a new post in the Bugs forum. Sounds like this should probably go there :)

  • TeamDarkStar hizo un comentario,

    Hi John,Thanks very much for your reply, much appreciated. I'll scope in and turn off Moveable / Collidable for all the armour parts then and it sounds like that should solve my issue.

  • TeamDarkStar hizo un comentario,

    Thanks guys. To clarify, yes I've checked the parent/child for each part, and it should be correct. Everything about the layout of the rig matches the blank Mm puppet.As for Collide, yes this has b...

  • TeamDarkStar hizo un comentario,

    Thanks for the advice! I was under the impression that group settings override the individual sculpt settings. So say if each part of the armour was set to collide, but the piece as a whole had col...

  • TeamDarkStar creó una publicación,

    Physics limit reached with plenty thermo to spare

    Hi guys,I have a character model that's currently incomplete. I've attached a custom head, neck and detailed armour to a basic puppet, and while the graphics thermo is roughly 20%, it's telling me ...

  • TeamDarkStar creó una publicación,

    Experiencing problems rigging puppets - Please help!

    Hi guys,I’m experiencing problems trying to rig my puppets, and I’ve not seen anyone mention these particular issues before.I've mostly been lost in sculpt mode, creating a couple custom character ...