blockbuster95
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cant post pics but wired it up and it still sets it to full length, when an object isnt in the laser view the stroke is a 0m but as soon as something is in range of the laser it goes all the way to...
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how do you break the hit result from the laser ? say it was set to 100m, the object hit was 50m away from the spawn point, how would you set the stroke length to 50m to hit the object in range ? pl...
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bit of a long shot but how about getting colour data from say the middle row, storing all the data for each block, roating 90 and then pushing the stored coloured data to the new blocks, there wont...
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Sun and moon setting, can be used to change the brush type used on the skybox, sun size and colour, make the sky go pitch black by dimming all nodes etc
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use a counter set to 1 and wire into its own reset to create a pulse, use 1 for each direction and this will allow you to move the same distance each time
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extrude is to remove or cut out sections and pentagonal faces are 12 equally spaced apart surfaces, imagine a sphere with 12 equal flat sides all spaced the same distance apart from each other
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use the laser scope and with the hit detection get the location of the hit, spawn a tag there and use that tag to turn on what you hit, crude way of doing it with emitters but you could try and set...
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Place down the object and then a keyframe, when the record button pops up move the object to where it will be when powered off, make sure you hit the stop recording button to save the move, then wh...
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Attach the door gadget to a microchip with a a tag and a variable, plug the tags transform into the variable modifier so it saves the location ( noir sure if you can do this not at my PS4 right now...