mmdev5 - Liam
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Hey,You should be able to trigger a Timeline by wiring your dialogue's Text Finished output into the Power port, which you'll find on the bottom of the Timeline gadget itself (it'll show up when yo...
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Hey,One way to do this would be with a Keyframe.First, set your object's looseness to 60% (or whatever you want the "base value" to be).Then, stamp down a Keyframe from the Animation menu in the pa...
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Hey,At the bottom of page 5 of the Puppet's tweak menu (the Behaviour tab), there are two buttons for turning on and off the procedural animation and walk of the puppet. If you turn both of those o...
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Hey,Grouping will take several objects and put them into one container. You can then scope into that container to access all of the bits that you selected when you made the group. This is useful wh...
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Hey,As Pablo says, the way to do this is to use the number value.It starts at 0, so this would be your "no" state. When the variable is zero, the player hasn't completed the event in the other scen...
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Hey,In order to edit a sculpt, you'll need to scope into it. You can do this by hovering the sculpt and pressing L1+X (or, if you're using Moves, Triangle on the secondary Move, and X on the primar...
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Hey,This is the "fog" effect in Dreams: the further objects are from the camera, the more they fade out.You can adjust the distance where this starts happening using the Sun & Sky gadget. Stamp one...
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Hey,Am I correct in thinking that your canvas is a Sculpt (i.e. you're surface snapping onto a physical object)?If so, you can set your Sculpt to invisible by tweaking it. There is a toggle for vis...
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Hey,Is your Trigger Zone set to detect Tags? On the first page of the tweak menu, there's an option for Things to Detect, and that needs to be set to Tag in order to work in the setup you've descri...
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Hey,In Coat Mode, you can use the Tint Tool to modify the colour of the whole group without using a tweak menu.Alternatively, if you scope into your group, hover over one of the sculpts, and double...