TAPgiles

Great answers
  • Actividad total 2133
  • Última actividad
  • Miembro desde
  • Siguiendo 0 usuarios
  • Lo siguen 2 usuarios
  • Votos 322
  • Suscripciones 775
Actividad reciente de TAPgiles Actividad reciente Votos
  • Show obj-to-emit white emitter is selected/open

    Objects that are the target of an emitter (the thing that will be emitted) are automatically powered off. That's fine, and how it needs to work. But this confuses new players all the time. They don...

  • Indreams forum: auto-approve links that are within the indreams.me domain

    Including, of course, the forum. Currently any post with any link whatsoever needs to be manually approved by someone at Mm. But if it's a link to indreams anyway, there should be no reason that wo...

  • Grab sensor: "Hovered" output for secondary imps

    Currently, the secondary imp is completely ignored when it comes to hovering over collidable/grabbable sculpts. So other more complex and less reliable means must be used to figure out if the secon...

  • Dreams logo settings for the creators

    (Probably in the "global settings" gadget.) This would allow the creator to move (and resize?) the Dreams logo to a place that isn't overlapping UI of the game, other key information, etc. The gizm...

  • "Better Score Posted" output

    If we were able to block the showing of score popups, and get the player's old score, this output would allow creators to show their own popups, whenever would be best for their game, matching the ...

  • Score outputs: Posted Score, Replaced Score

    These would be outputs allowing for the use of the player's own scoreboard information. This would let us do things like show the player their own previous personal-best time, encouraging them to b...

  • Score Popup settings

    Currently, whenever a better score is posted to a scoreboard, a new popup is shown. This works, but it means that if it would be better for the score to constantly be updated so that progress is al...

  • Useful text gizmo centre

    At the moment, there's no easy way of getting the text gizmo on-grid. We have to use a very fine grid, adjust it, then look at the normal grid size (or use precise move, adjust, back to grid) over ...

  • Useful Painting Grid Origin/Centre

    Right now, if you start a new painting--even if the first edit is on-grid--the grid origin point for the painting object is offset. This point is used for things like movers, and emitters, so the f...

  • Give creators control over Imp Orientation settings

    Currently, out of VR, the orientation of the moves controllers doesn't matter for what you're hovering over in edit mode or play mode. But the imp tracker will match the orientation of the move con...