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Turn off keyframe wires

  • Supposer

    I'm not sure what you mean by keyframe wires. Unless you've manually wired things into the keyframe, there will be no wires coming from it.

    Perhaps you mean the hash marks that appear while the keyframe is selected or tweaked or being recorded into? In which case, there is no way I know of to remove those. You could try lowering "visual feedback" in the settings, but I'm not sure it would be affected.

    For now, you can deselect the keyframe to stop seeing the hashmarks for what is affected.

  • JadeNepia

    I mean when I go into a keyframe to change the puppet position on a timeline all the lines show up on the map showing the positions previously on the timeline with a big glowing ball at each keyframe position, its ok if the characters are moving around but when theres lots if keyframes in the same position for example lots of punches and kicks in the same spot the balls start blocking the view

  • Aleezy-

    Did you find a workaround? Cause I’m having the same problem now.. stupid animation balls.

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