Is there any way to close the dialog displayer using logic?
I'm trying to use the dialog displayers to display a message when approaching a character, with a button prompt being used to continue the conversation if pressed. In order to close the dialog box without actually speaking to the character, I want the player to be able to just walk away and have the text box close itself when they leave the trigger zone.
I can't manage to get the text boxes to close, no matter what I do. I've tried powering them off, and they stay open. I can hide the text box by using keyframes or something, and they'll effectively be "gone," but they'll still be active, and pressing the button prompt will still result in the rest of the conversation being played out.
The sequence of events I want is:
- Walk up to the NPC
- A short dialog prompt appears above their head
- Pressing triangle will continue the conversation while walking away ends the conversation
I've attached a really nice drawing showing what the opening dialog box looks like, in case I explained it poorly.
Anyone know how to close dialog without player input?
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Pretty sure trigger zone is your best friend here and wire it up to your power on off or play for your dialog. One pf them should work for you.
Text box should only apear when inside the zone then. -
Strange they would still display when powered off, but then powering them off with a keyframe stops them displaying. Did I understand that right?
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Ya know what your right mate. If text requires a button promt to either close dialog or convo tree thsn the text remains on screen even after youve left the zone..
Must be a bug as i cant see any other way around it. Rais it as a bug in the bug section and give clear instructions how to recreate for the team to look at.
Im happy to do it for you, kust ket me know -
same problem here
Trigger Zone > Power does NOT work
you can stop the logic with some objects in between the button press and the object that should receive it, but the text will still be there until a button is pressed -
I just ran into this issue too. Looks like it has been acknowledged as a bug at https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/37992796-dialogue-power-doesn-t-disable-dialogue-when-off
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