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How do I: Make groups grabbable?

  • Nins125

    I mean grabbable in play mode of course.

  • madduey

    Make sure group has grabbable toggled on in tweak menu

    Attach grab sensor to group

    Wire up "when grabbed" to whatever you want

    Make sure you have allow imp enabled in controller sensor amd you should be on your way with this.

    Havent fully tested the grab sensor out much myself but it seems mostly logical. Have fun

  • Nins125

    I can't find grabbable toggle.
    Only the objects within have them, but I don't want to move those individually so I need it for the group.

    Adding a grab sensor does nothing, unless I pull it's output to something.
    And I can't vind a mover who wants to follow the imp.

    Thanks for the reply tho. ;)

  • madduey

    Ill jump in the beta tomorrow and have a play around with it myself if i find a way ill let you know

  • Amenjo1

    If you select your group, then ungroup them with the button on the right of the screen, they should all still be highlighted, then press L1 & square on any one of the objects to open up the tweak menu, any alterations you make should effect all of the selected, then just select group again. I think that should work.

  • Nins125

    Thanks to Amenjo1 I figured something out.
    If you make something in a group grabbable, but not movable, the group will not fall apart.
    Just make the group movable and you can move the whole group.

    Thanks everyone for helping me. ☺

    I hope I helped someone else too.

  • Washaa

    I still have issues with this. Say if you had four groups, each with ten smaller groups of four objects.
    If you wanted to change the physicality of all of the contained objects, you would manually have to ungroup every single one and change each object within. That's 40 repetitions.

    Easy fix; if we are holding several groups, please allow us to ungroup all of them at once.

  • Nins125

    But you could also scope in and edit them right?

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