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How do I extract a logic element from a level and publish it as a standalone item?

  • MrKlawUK

    You can just have a chip - select it and then you can save it as its own creation from the menu on the right. But for presentation you might consider putting it on a simple block so it’s easier to find/see? I’ve only done it for my own stuff to transfer between scenes so not worried about that too much.

    As for documentation - how about text display gadgets in the microchip - when the user selects them they’ll see the text in the world or they can read by tweaking. If you don’t connect them to anything they could work well?

  • GBO-Possum

    '@MrKlawUK, thank you for your excellent thoughts. I had missed the “save as creation” function, probably because I so rarely “select” things. That looks as though it will solve my need!

    The Text Displayer is not so useful. I hoped I’d be able to plonk down a resizable text box in unused space within a Microchip, but sadly, the Text Displayer is not resizable.

    When selected, a fixed width box appears. It’s inconvenient to have this pop in and out of existence and even worse, the font size choices are all very large and the box can’t be enlarged to accommodate a few paragraphs of text. However, I do appreciate the idea of a workaround. Thank you.

    I hope that the Molecules read this and consider a better solution.

  • StankyDino

    I use an unpowered subtitle displayer to comment my chips. I make it Bright orange and Label it read me. When they hover over the chip, the subtitle comment will come up, but since it's unpowered, it won't show up any other time.

  • GBO-Possum

    '@StankyDino

    Thanks for sharing this technique! I’ll try it out later

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