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How do I give players an item?

  • mmdev7

    A lot of this stuff would have to be done manually. An item with a grab sensor that sets itself to invisible when grabbed. Also sets a key saying ‘item collected’ or something.

    If you are using the dialogue options on the text gadget you could wire a global trigger zone looking for the items key into one of the dialogue options (maybe says something like ‘give item’) So this dialogue option would only be available if the player had picked up the item. And now you can trigger logic when the player gives the item to the npc.

    Anyway, you get the idea. Currently there aren’t any inbuolt systems for inventory and collecting items but it can be built manually very quickly.

    Hope that is OK :) Peter

  • LadyLexUK

    Have a look at my Treasure Chest with key for an example of a "collected" item. I just destroyed it when the player was in the trigger zone with a ping sound. It also set a counter in the chest microchip to say that the key had been collected and could now be opened.

  • mmdev7

    That’s a great solution @LadyLexUK! Nice and simple too :)

  • Bella_Iris

    Thank you for your help.

    Sorry to make this complicated but..... How do I carry over that a player has "got" an item from a different scene? The NPC is sending the player on a quest far away...

  • POWDER-001

    Where is the inventory resetter located ? Thanks

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