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What's a good way to detect the puppet being idle vs moving? (ex: for an idle animation)

  • MagneticPoleCat

    you could try wiring the left stick output from the controller sensor to a NOT gate and then tie that to whatever you want to occur when you're idle. I am at work currently, so I am unsure with testing if this will work

  • mmdev3 - Pablo and Rich

    That's a reasonable suggestion, or you could use a movement sensor.

    - Rich

  • Samemind

    I had tried those solutions, it sounds like it should work but the problem is that Stick input outputs a value from 0.00 to 3.00. If you hook up a NOT, you'll still get a value between 0.00 and 1.00 to the animation when merely tilting the stick slightly, which will still activate the animation. Luckily, I figured out the Calculator gadget can be useful here by outputting true or false (i.e. 0.00 and 1.00 exclusively) if the stick is tilted any amount more than none.

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