Want puppet to appear when triggered but animation becomes broken
So I'm using a puppet of a spider. I've an animation recorded using the possession recorder where I start at one point Infront of a door and walk down a hall. I've then reversed this recording so that face on it will look like it's moving backwards away from the player and up to the door. I've then animated using keyframes the spider crawling backwards through the door and then the door shutting. It all turned out looking pretty good. The problem is I can't get the spider to be hidden until the player walks through the trigger point to set off the first animation. Right now I have the possession recorder hooked up to a trigger and a counter full. I have the 'increase count' from the counter hooked up to the triggers detect. The spider I don't have attached to anything. When I reach the trigger all animations work fine, but before I've reached it I can still see the spider by the door. When I walk to the trigger the spider will pop Infront of me and start it's animation. If I hook the spider up to the trigger it will only show when I hit the trigger (which is what I want) but the animation of the puppet won't play...instead it will just 'glide' the path I created for it using the possession tool. And then when I reach the second trigger that starts the keyframe animation of it going through the door and door shutting, the animation is completely broken.
I've also tried attaching the spiders power to just the 'counter full', and both the 'counter full' and the 'detect' on the trigger. Animation is always left broken.
Does anybody know where I'm going wrong? I just want the spider only appearing once I've got it's trigger and the animations working correctly.
-
Is there any kind of delay between when the spider appears and when the animations begin? I'm not totally sure if this is the problem, but if the animations begin in the same logic frame as the spider is being powered on, it could be what's causing the problem.
If there's no delay, I would try adding a .1 second timer before the action recorder starts. Or, you could try only toggling the spider's visibility, rather than it's power button (which is what it sounds like you're doing). -
Thank you! I never even knew I could link the trigger to the spiders visible tab. Thought it always had to be the power attached to a triggers detect. I had tried switching the visible on and off but of course when the animation played I spider was still invisible.
Thanks for the help...still basically learning as I go...had a feeling it would be something simple. And I won't tell you all the things I was trying before posting for help - spent two hours trying to solve something that took less than a minute to correct! -
Hey, I'm glad it worked out! I look forward to seeing it! :)
Iniciar sesión para dejar un comentario.