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Puppet made hidden and now cant see its logic to edit it

  • AndymationB

    I'm not sure what exactly you're experiencing. Is it just the puppet logic that's disappeared, or the whole puppet? What happens with you turn off "Preview Invisibility"? Can you not find the puppet at all, or is it still a ghostly image, or does is become fully visible?

    If it's still ghostly, you may have powered it off. Or is it possible you're using an emitter and not a teleporter? If it's an emitter, that will power it off by default. You can power it back on in the tweak menu, or temporarily detach the puppet from the emitter to work it.

    There's also the hide tool, which sometimes trips me up with invisibility, but I don't think it's likely that you used that by accident. You could also try the X-Ray setting in the show/hide menu to help find missing logic chips.

  • bleachedsmiles

    Hi, yeah sorted now. Preview invisibility was ticked...once I unticked it I could see my puppet again. I figured having everything ticked showed everything so didn't even think of unticking everything.

    Hasn't done much good though as I still can't get my puppet to face the way I want it to face after its teleported. I've messed with the tag axis and the tag itself. I've got match target orientation switched on now yet I still end up facing a wall once teleported. Any suggestions?

  • AndymationB

    Did you align the teleporter coordinates? When you open the teleporter, there should be an XYZ gizmo around your puppet chip. My guess is that the Y is pointing behind your character. Try pointing that up with the Z pointing forward.

  • bleachedsmiles

    Thanks for the reply. I've placed the z forward to where I want to be facing on both the tag and teleporter. The Y is straight up. I still end up facing the same wall when teleported. I've tried it with match target orientation on and with it off...I've also tried turning the coordinates the completely opposite direction...still end up facing the same wall. No idea what I'm doing wrong.

  • AndymationB

    At this point, I'm not sure either. I've used them before with no problems. Are the coordinate gizmos positioned too low so they can't overlap or something?

    You might want to post a remixable scene or a video of it all in action. It's hard to tell what's out of whack otherwise.

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