Scale Challenge
Dogfighter is coming along nicely thanks to the great help on here! A visual / technical hitch I have encountered is necessitating a change - the ground is currently a block at maximum size, any bigger and it disappears. Even with a scene this size, the plane soon reaches the boundaries and at altitude you can clearly see the edges of the ground, it doesn't look that big at all! My plan is to scale everything else down, I have tampered with decreasing the scale of the plane and everything in the group, which seems to work fine for nearly all of the logic except for the emitters (guns). The bullets emit as intended, but seem to be affected by insane gravity compared to when the aircraft was at full scale. I tried adjusting the global gravity but this didnt work. Thoughts?
-
I'm not sure of any easy solution. I came across a similar problem when making a gun with a visible laser scope that stops the laser at the point it hits an object.
It all worked great until I added the gun to a puppet and was forced to scale it down considerably which altered all of the values in the laser scope gadget and in turn broke all of the values in the multiple calculator gadgets that used these values.
I managed to fix it by playing with the values in the calculators but your problem seems different.
What if you add an unscaled invisible cube under your plane and transplant the gun emit logic from an unscaled plane to the cube. Create a new appropriately sized bullet and have it emitted by the logic on the cube rather from the plane. -
I don't have a lot of experience with this kind of physics in dreams, so I apologize if this is a dumb or obvious suggestion, but does tweaking the density or gravity settings in the sculpt's physical properties tweak page help at all?
-
What do you mean by the ground disappearing when it's big? That sounds like the weird part to me.
I'm guessing the reason the emitted objects are being pulled down quicker is because the speed they are being shot out at is scaled by the emitter being scaled down. Try increasing the speed a bunch, maybe? -
Just to add some context - the block is so big that it reaches the outer limits of the scene and deletes itself if you make it any bigger. Even at this size, once you have altitude it looks rather small and you can see the edges. My only option is to make the plane smaller but its messing with the emitters! Cloud I will try your suggestion, it makes sense :-)
Iniciar sesión para dejar un comentario.