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Group two or more sculpts so they move together?

  • thebiv

    Dumb questions:
    You have the spikes and platform grouped together?
    You have collision and gravity off on the spikes?
    Also, try turning movable on and off on the spikes.

  • Aratiatia

    I've made this spikes non-moveable and non collidable. I've grouped them all together. I've put the platform movement logic on this one group. Nothing moves although the spike animations work fine. When I make the whole group moveable, the spikes fall through the platform and the platform movement logic doesn't do anything, the platform sits there.

    If I make the spikes moveable and collidable and make the platform moveable and collidable and group them together, the default group setting is non-moveable. In this case the platform moves as expected by the spikes fall over and are carried by the platform, some fall off. Making the whole group moveable has the same result.

    I can make the spikes collibeable and non-moveable, platform is moveable and collidable. Group them and make the group moveable. In this case, the spikes stay on the platform by slide around as the platform moves, eventually wobbling over.

    I just want the spikes to stay attached to the platform and move with it, what is the secret?

  • Mm Bogdan & Matt

    Hi,
    Group the patform and spikes together. Turn moveable off on platform, spikes and the group. Attach the movement logic to the group not inside the group, make sure there are no sneaky wires going to something inside the group! Now the whole lot should move together but will not collide with anything. Now turn on moveable on the group and the platform should now also collide correctly. It may also fall out of the sky so you might have to turn gravity off or add damping if you want a floaty platform.
    Hope that helps
    Matt

  • Pookachoo

    I was just looking at this creation, with the group moveable I was able to prevent it falling when a puppet stood on top, even with ignoring gravity.
    It works as non moveable but then the impact sensor doesn’t activate. So I used a trigger zone instead. Seems that for things like this it would be good to have an option for the impact sensor to work on non moveable things :)

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