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Is there a way to keep a 2d game in a TV screen object while it moves from falling,etc?

  • TAPgiles

    My guess is that the paddles and ball are either movable themselves.

    Or they are not movable but use movers and such to move them around. Those gadgets tend to preserve their position in the scene so that they *only* move when the mover allows them to.

    If this is just an animation, then keyframes might be the way to go. They use positioning relative to the group (or scene if they're not in a group)... so that should work okay.

  • Anonymous

    Yeah you're correct that I have used movers for the paddles and the ball so they could move on their own in the TV screen. Unfortunately, it seems they won't move with the tv screen regardless if they're grouped or not which could be a useful tool if you're on a moving platform such as a moving spaceship, etc. I was going to create a pong game for a similar scenario, hopefully there might still be a solution. It would be a nice feature if the movers had their own position but the whole group could control everything. The keyframes also seem to be very possible with the paddles since they only move up or down but the only issue is that the pong ball needs to move freely in different directions.

  • TAPgiles

    Yeah, agreed.

  • cgCody

    "but the only issue is that the pong ball needs to move freely in different directions."

    You can interpolate between up/down and left/right keyframes. I've explained the process in another thread. There's also a link to an example in one of the later posts. https://feedback.indreams.me/forums/917383-dreams-feedback/suggestions/38718577--travel-option-in-keyframes-to-ease-object-vector

  • Anonymous

    Thanks. I'll give that a try and let you guys know if it works.

    Update:

    It works very well!

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