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Make custom character

  • Magus0Mind00

    There seem to be at least three options for animating a character: build it onto a deluxe puppet, add puppet interface and controller gadget to a microchip, or use simpler control schemes and skip the puppet interface.

    Since your character is pretty simple, you could probably go with option three. Attach a microchip to your group of objects, and put a controller gadget and a mover gadget inside. You can add individual key frames or timelines with multiple keyframes into your microchip to animate additional character behaviors.

    Also, one of the recent Mm streams goes into some detail about working on characters.

  • Runecat31

    '@Magus0Mind00
    Thanks for the tip, I’ll give this a shot. My first attempt was trying to do the microchip, and I got lost in the sea of gadgets. Super appreciate the tip I’ll let you know if this helped :)

  • Runecat31

    I apologize I don’t seem to be getting it. I first tested to see if the sphere would move and at first the mover only had it go in one direction, but after I put in a splitter gadget and got an advanced mover I could move in multiple directions, however the speed would drop to zero, I tried plugging in variable gadgets to plug into setting the speed to that specific speed, but then when it starts it zooms off at that speed. I’m sorry if this is causing a headache. I’m just trying to understand this

  • Magus0Mind00

    Unfortunately I think a fair bit of it will just depend on trial and error on your part. If you want to send me your Dream, I could play around with it. But I haven't fully figured out advanced movers myself, and am not sure I could really help you.

    Here is one thing you could try:
    To modify the value being output by the controller gadget, so that it goes between zero and the full strength value you want for the mover, use a calculator gadget and multiply the signal before wiring it into the mover. (e.g. if the control output only gets the strength value up to 50% and you want to go to 100% you'd multiply the controller output by 2).

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