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Climbing animation

  • phort

    I'm guessing what's happening is you didn't move the puppet's group and just moved their body parts, so the puppet's physics collider is still down on the ground at the bottom of the wall while the animation plays. Then it got automatically teleported to the top of the wall when Keep Changes was applied at the last keyframe.

    What you'll probably need to do is animate the character doing climbing poses but without moving their position away from the circle on the ground near their feet. Then scope out and move their position by moving the whole puppet.

  • julesnehring

    Thanks so much phort! I read some other threads of people having similar issues, so I suspected it was something like this. I'm still not quite sure I understand, but this really helps. I'll give it another try!

  • julesnehring

    So i checked all the key frames and i did move the puppet as a group all the way up. Each one had the circle with the logic attached right below the puppet. The camera even follows the puppet up the wall until the last one. Keep Changes also doesn't seem to have an effect. If i turn it off or even delete that frame the camera still goes high up and the puppet loses an arm. Once the puppet has one arm, I can get to work most of the time and the camera only does it that first time.

  • julesnehring

    After adjusting the trigger zone it works great every time, but only after the first time when the camera goes off and the puppet loses an arm.

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