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How do I trigger an audio in the audio timeline to go off when someone approaches a triggered object?

  • MrKlawUK

    put the sound effect on/near the creature. Tweak it to see how big the audio will be - its possible it is playing but you aren't close enough to hear it? Also check the sound effect is set to '>' play once - the trigger zone may only send a short pulse but you'll want the sound effect to not stop once triggered.

  • Phreakerz

    I did something similar in my "The Cave" level for the ComJam. My sound effect is not on a timeline, but near the creature. I set the trigger zone and have it power the sound. When the player is in the trigger zone the sound plays. It's remixable if you want to take a peak at how I did it.

  • bleachedsmiles

    I'd like to know this also. The two answers are for getting the trigger to play a sound...not stop an existing playing sound. How do you use a trigger to end a sound that's already playing?

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