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How do I get a timeline to play when I want it to?

  • Underoath_77

    Try a switch, or trigger zone

  • Bella_Iris

    Thank you. I sort of figured out what I did wrong? I deleted a timer and signal manipulator and just directly wired it from dialogue finish to power on the timeline.

    it works now but.......well I realized I only animated the container and not its contents, which are left behind. Time to redo the animation....

  • mmdev5 - Liam

    Hey,

    You should be able to trigger a Timeline by wiring your dialogue's Text Finished output into the Power port, which you'll find on the bottom of the Timeline gadget itself (it'll show up when you're wiring), or on the bottom of the Timeline's tweak menu. Note that the Text Finished output will only send a signal for one frame. If you want your Timeline to remain on after it's been started, then tweak it and ensure its Playback Mode property is set to Once.

    Hope that helps!

    - Liam

  • Bella_Iris

    Thank you, Liam!

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