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Make sound independent of camera position.

  • mmdev1 - John & Luci

    Hi,

    On the 3d sound page of the sound there are options to control stereo, surround and panning options.
    Use these to limit the panning, so camera direction has no effect,
    Yet the sound will still grow louder as you approach

    John

  • Mm Dev- Ed / Martin

    Hi!

    John has got this wrong. Sorry John.

    You are asking if the listener (imaginary microphone) can be detached from the camera. Currently it cannot.

    The way to achieve this would be to add a triggerzone at your sound source, which detects a tag attached to Connie. If the triggerzone has a falloff, the value output by the triggerzone will increase as Connie gets closer regardless of the camera. You can use this value to drive the volume tweak of your sound - or a keyframe doing the same thing.

    Thanks!
    Ed

  • Bella_Iris

    Dear Ed,

    That helped a ton! I made a little radio but it was playing everywhere! With the trigger zone at the radio and a nice sized falloff, I was able to make it sound perfect! Thank you!

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