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Working dialogue text displayer and answer options in (trigger) zone tip

  • gek0h

    I remember I had to use Exclusive Gates to trigger dialogue boxes because of this issue, so that only one dialogue could be on screen at a time. This seems like an even better solution though, as you can power off the dialogue if needed. Thanks for sharing!

  • TAPgiles
    Great answers

    Interesting... I'm not quite clear on what your setup is. Are you basically not using a dialogue displayer at all?

  • crazillo

    gek0h: Yeah, exclusive gates are really good for this. I also use them when two NPCs stand close to each other. 

    TAPgiles I am using the dialogue text displayer. The second chip with the dialogue options (for answers) are all dialogue text displayers. The node has wires to their power as well as all the individual answer options. And these are also hooked up to the second node. For me this makes creating dialogue branches a lot more convenient, as I only need one dialogue text displayer per "question - answer" interaction, and it all is less cluttered. And the counter powers the node on and off. Do you want me to replicate this method and send it to you in Dreams?

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