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Scoreboard Option: Latest

  • QuietlyWrong

    Perhaps rather than creating a new scoreboard type, a more flexible approach would be to have the Score Gadget include extra options to read the current 'high-score' and overwrite it regardless of value.

  • TheBeardyMan

    QuietlyWrong And there are even more wins to be had from an option to read the current high-score. For example, suppose that you've created an "Escape Room" game. After a player has solved it once, they're not really solving it when they play it again - they're speedrunning it - and it would be nice to be able to post "solve" times and "speedrun" times to different scoreboards. With an option to read a player's high score with the score modifier gadget, you could read their "solve" time, and if it exists, you could post the time for their current play through to the "speedrun" scoreboard. At present, the closest we can get to that way of separating high scores is to use a persistent variable - and that allows players to cheat by resetting their progress in the dream.

  • QuietlyWrong

    Yeah, that's why I sneaked the idea in. ;)

    It would be cool enough just to display the current high score somewhere by reading it from the net rather than having to use an extra variable and risk it being cleared.

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