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  • Zypher755

    You can kinda do that already by editing the keyframe to move to a different spot. Too add or remove you just clone a keyframe, edit and move your puppet to a different spot, and then delete any keyframes you don't need. 

  • FluffyNSassy

    Adding interim keyframes is the current method to edit/fine tune paths. It can be quite cumbersome to go between a timeline and the position of the object being animated. Thus an improved path editor would be most welcome.

  • JackyPrower

    It becomes difficult when you have to create curved paths and averaging between keyframes becomes kind of a guesswork.

    I would love such feature!

  • thyon

    Spline curves baby!

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