What the difference between dreams and real game development?
I just always wondered what the difference between dreams and real game development .
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I feel like dreams is more practice for real game development, it has a system that's close to a lot of programing languages and can introduce alot of people to a game developers work scedule. Dreams is essentially training wheels.
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I felt that I gained some more understanding about coding that I did not know before thanks to dreams. Like variables and the important of objects communication to get logic to work. I always knew that coding was about writing funny words and some form of algebra that everyone told me I did not need to know . But there was always a piece that I never knew but thanks to dreams that piece was understanding the logic the brain behind code.
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Not totally sure but, there is an important part which the dreams you create do not have the same level of memory (Ram and HD) access you can like in normal game development, there is no continous data transference, the amount of memory used is static and represent in the thermometers in Dreams.
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It depends on what you define as real game development. I've worked with Unity, Godot, GDevelop, but also tons of interesting and strange game engines along the way, back to just using qbasic or c. I think making games in any way is real game development, ie: designing the experience from story, UI, sound design, characters, backgrounds, animation etc..
For example there are a ton of game designers making free games on the web, from HTML 5 (or flash in the past), newsgrounds, putting up for free on itch.io with no cost.
If you are simply referring to turning a game into a sustainable business model, that is not really possible right now, as I believe the only way to generate income from dreams are one off projects (possibly requiring approval) by exporting images or capturing videos, or taking commissions from individuals.
A dream is locked into the Media Molecule platform/ecosystem and you aren't able to set a cost for your creation in a marketplace, but in terms of 'real game development' dreams is as real as any other creation method.
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