Teleporter "Match Upright" setting
Making a puppet-like object without using a puppet is pretty common if you want a good number of characters running around. One of the first hurdles in doing so is getting it to stay upright properly.
Puppets are guaranteed upright, which is great for characters as they won't fall over awkwardly. Though they cannot be "upright" in a different direction, or be allowed to topple naturally to the ground, which is another reason we might want to make our own.
Using a gyroscope or look at rotator pointing up, we can get some approximation of this. But as it uses the physics engine it's not really "locked" upright. It can get shoved over, or topple over and not be able to get back up, things like that.
Alternatively we can use a group that's teleported with match-orientation which contains an anchor sculpt -> bolt to only allow rotation around the upright axis -> the actual character. But setting that up is a bit of a faff, and uses connectors which are in limited supply in Dreams. Plus you have to know you could do that, so people less experienced with Dreams may not think about it.
The Match Upright setting would be similar to Match Orientation but allow free rotation around the upright axis with things like rocket and look at rotators. And would make this entire process a lot simpler. And may not even be that difficult to implement--not sure.
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This is interesting.
Maybe tangentially related but I've always felt the teleporter missed individual X Y Z toggles when matching position and orientation of a tag.
Could such a feature be useful in your use case? -
Match-Y-orientation would be the same thing basically, yeah.
Would be nice to have things for each axis. Would be another method for 2D movement.
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