Supposer
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There's a great series of tutorials on how to make your own character by MrWooshie on youtube. https://www.youtube.com/watch?v=nqNe6XykNKQ
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You can add a light to the scene from menu > gadgets > cameras & lighting > light. You can set it to be a spotlight, or a diffuse light (all around like a lightbulb). Then you can just scope out, m...
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I’d recommend the “adding character abilities” tutorial and “animation” tutorials. That would be a good place to start.
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You can get the camera’s current position from the global settings gadget. Then to get that relative to the puppet, add a tag to the player chip to get the position from it. Then subtract the camer...
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You can add a connector with limits. Then the look at rotstor won’t be able to rotste beyond those restrictions. You might have to adjust the strength of the rotator to make sure it doesn’t break t...
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There isn’t an automated way to do that, no. But there’s a way of getting around that.If you copy an object at the same time you copy the animations/keyframes, the old keyframes won’t reference the...
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You cannot do this in Dreams. This is because there are no pictures (known as textures) being drawn to the screen; everything is flecks.
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This is a little tricky to set up so it's seamless. The basics is this: put it into slice loop. Then open the instrument with L1 + X, and go to the slice mapper view. Edit a slice with L1 + square....
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Check out my creation "persistent health." ^^
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You could use the exclusive gate, yeah. But presumably there's already some logic in place that turns the new camera on. Could that not be used to tell you if that camera is now the current one?I t...