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You can set a sculpt to invisible.L1 + square to tweak the object, then press the eye icon in, I think, the physics tab.
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That only ignores movement, not orientation.I've given this some thought and there's a few different things I could do.1. Emit the effect from the collectable itself. Duh.I would have to change the...
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Actually, set the variable to have a maximum of 100, then plug the value from that into a Calculator gadget set to Divide, and divide that by 100 before sending it to the playhead.
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The following is what I've done in my level to give myself control over the timeline. It might be a bit more complicated than what you need, but it will do the job.Stamp down a variable and give it...
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If it could be a slider instead of on/off (if it gets added) that would probably be best. You probably want some reaction when the character lands, but how much it should be depends entirely on wha...
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Wire it into a calculator set to add, with the other value in the calculator set to 1. The result from the calculator will then be from 1-6.
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Alright, what you want to do in that case is emit an object (a small sphere will do) where the Laser Scope detects the object. To do that you simply wire the Hit Position from the Laser Scope to th...
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I don't know exactly what you're trying to do, but you shouldn't need a Laser Scope for this if I'm understanding it correctly. The Impact Sensor should be enough, along with some wireless gadgets....
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No, both Move buttons at the same time sets the focus or Imp Scale on whatever is between the two imps on the screen (not in 3D space, but what looks to be between them on the screen). So if there'...
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The problem there is the distance the laser scope gives will be greater than what I need if the object it's measuring the distance to is off center relative to the camera.