pokerjer
- Actividad total 33
- Última actividad
- Miembro desde
- Siguiendo 0 usuarios
- Lo siguen 0 usuarios
- Votos 0
- Suscripciones 16
-
Hmm that sounds odd... Did you by any chance use an action recorder instead of a key frame?
-
Also grabbing with L2 only instead of R2 when you want to rotate something can help keep better control as well. Honestly though we all had a bit of struggles at first, but it will just click one d...
-
In sculpt mode you tap the top of your "off hand" move to the bottom of the other one and it will switch between add/subtract. That's the gesture you want I believe
-
You could use a randomizer, or for a more controlled burst of light an signal generator
-
You could Wire shoulder button to a 0.1 sec timer which triggers upon button press. Then have shoulder button wired to a "not" gate as well. Have the timer output and "not" gate wired to an "and" g...
-
Also in "Stamp" mode... Hold square with left hand and twist left wrist to adjust "Blend"Hold X and do the same and you'll adjust "Looseness" Hold Circle and do the same to resize.
-
Take a look at my "trent- sentient tree" character he has a few simple custom animations like a punch and ground pound. If that's what your looking for shoot me a message on PSN and I'll help expl...
-
You could literally do any movements types you wish.. it just takes some logic and keyframes. There are examples out there as well, like the souls inspired game with that cat character they showed ...
-
Have you tried a camera pointer? That lovely gadget causes a camera to auto follow the player at a specific angle that cant be altered.
-
There is an option in the puppet called "face camera" I think. If you click that he will always face away from camera and never turn back around. Also you can turn off the ability to turn. Disable ...