Magus0Mind00
- Actividad total 220
- Última actividad
- Miembro desde
- Siguiendo 0 usuarios
- Lo siguen 0 usuarios
- Votos 0
- Suscripciones 104
-
Wire the output of the right stick in a controller gadget into a NOT gate. Wire the NOT gate into the power of your follower gadget.
-
You might not need a bolt for the effect you describe.Select both objects and group them. Create a timeline, then use an action recorder or keyframes in the timeline to record moving the group. Whe...
-
Check out the guides menu - grid and precise move should help you get your OCD on!
-
Look for precise move in the guides menu
-
This is too complex to write via text. But the basic idea is you need to use key frames and logic to animate character actions based on specific button presses and game conditions. Wiring the left ...
-
I can't really understand what you're trying to do from the description. But just based on the title, you could wire the trigger zone to two separate calculator gadgets set to subtract different am...
-
Unfortunately I think a fair bit of it will just depend on trial and error on your part. If you want to send me your Dream, I could play around with it. But I haven't fully figured out advanced mov...
-
There seem to be at least three options for animating a character: build it onto a deluxe puppet, add puppet interface and controller gadget to a microchip, or use simpler control schemes and skip ...
-
Characters are certainly one of the trickier things to build in Dreams! Here's what I try to do.Scope into a puppet once and start sculpting the body part I want. Select the new sculpt and the pupp...
-
Increasing the loseness setting can help here. You can also adjust soft-blend if you are using the stamp shape tool (not the default smear tool). Both loseness and softblend are in the edit shape s...