CLOUD1985
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Hover the imp over the right hand edge of the open timeline and hold R2.Then drag the time line in to the left and it will auto stop shrinking when it meets the last key frame.
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Use one timer set to speed.A positive signal will get it to count in one direction and a negative signal in the other direction.
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Great to hear. I was unsure if the timer pulse would work fast enough to stop the object completely.
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This method will work, I use it myself.Make sure that movent speed on the movers x, y & z are all set to 0.Make sure dampening in x, y & z are all set to 100.Then make sure you use the timer finish...
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You could stick a mover on it and set x, y & z speeds to 0.Place your timer beside the mover and wire the timer finished output into the x, y & z dampening of the mover. When the timer is done it'l...
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Happy to help, I had this problem a lot before I learned how to fix it with the rotator.
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Setting turn to 0 doesn't stop the puppets ability to turn.For this add a rotator to the puppet & set it to the correct axis for the puppet. Then set the rotator dampening to max when you want to s...
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Have you tried grouping the objects, adding the connector inside the group & then applying follow imp to the group itself? I would imagine seeing some issues when building what you've described. If...
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It's hard to explain it all in great detail here.By the sounds of it you may not be overly familiar with groups. Have you gone through the in game tutorials to get the basics down first as they rea...
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Try delete the hinge (assuming you are using a bolt) & make the lower jaw non-movable & non-collidable & then keyframe the jaw opening.Press the button & the jaw will open, let go & the jaw will close