CLOUD1985
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I had thought it's possible in your case that other objects in the group could be causing issues.I'm not sure if this would work but if you:Create a sphere.Place a chip beside it. Group the two. Pl...
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I see what you mean after watching the video.You could build a custom trigger zone such as that in the vid with multiple trigger zones.You could also place a single round trigger zone (cylinder) on...
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What exactly are you trying to build?If the specific tool you want doesn't exist then chances are it can be built?
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I don't fully understand what you are having trouble with.I would advise though that "max emitted" & "max emitted at once" don't work the same way just incase you have set them set up with identica...
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A non-physics collider as you call it would be achievable through use of labels.Your non-collidable sculpt can be assigned a label in its tweak menu and the scope or trigger zones can be setup to s...
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I've not tried this myself but is it possible your camera point of view is inside the puppet head with head still visible, could that cause things to not draw properly in front of the camera?
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It's possibly something simple to do with the way the existing keyframes have been applied to the object.If you group the object with something, even an invisible sculpt for example, then add a rot...
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I would probably look at adding a dummy version of your puppet onto the turret (into the turret group). Make it non-possessible as it'll only serve as a prop.When you want to take control of the tu...
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I think the laser scope has an x-ray setting to prevent or allow it to see through objects when looking for a specific tag for example.I'm nearly sure I've used it to achieve this line of sight eff...
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Have you tried to get it working with the basic mover or do you specifically need an advanced mover?