EternalDarknessz
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thats what im using and as soon as the player enter a scene or switches scenes the imp is visible for 2 secs even with global settings to hide imps, we need an option to set to hide imps in the sce...
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ok but someone thumbed up a private hidden scene, it might be because i used a element from them but the scene is in a collection and in a dream but all of it is hidden and private and i didnt coll...
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i don't even use save as version option i only do local saving then uploading the dream as unlisted and private so why is the game automatically making saved versions then uploading them as playabl...
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thats stupid then if 1 scene has a massive list of elements used but most of them aint being used anymore
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naa that doesnt work because i have a group in a group and i cant connect a motor from object A to object B because B is in a group if i do that then that group within the main group would spin and...
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ok the keyframe way does work so ill do that but i still rather use a rotator logic because its easier.
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naaa even with no damping on the rotator the object still wont move with the group when rotating, i cant use keyframes because that just records the location breaking the point of group following.
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i already did this as an outcome object B does rotate and the group does move with the follower but object B doesn't move with the group as if the rotator is gluing object B down without the rotato...
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yeah i save online too for that reason also i notice that stuff saved online still appear on my list even after i deleted the local save so i should try this.
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i want a dream to be playable so i can test it but if i wanna save it online but i also want it to be private, i have a problem where scenes in a unlisted dreams are being played by the creators of...