Nemma88
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Bit late but this happened to me when one element was not able to be published as it had part of a MM prize item saved with it. As I tried publishing the dream and elements at the same time this wa...
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I havn't found any physics properties that do this well on their own. I've used combinations of connectors on a puppet previously to allow some movement. so for example it could cut in half and con...
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The timelines have a 'On end' (or words to that effect 'Finished'?) output you can use to start a short timer to pulse the randomizer. Each timelines on end should be input into the timer. When a t...
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When you have a timeline open, if you hover over the canvas there is a shortcut for zooming in. I believe this is L1 + Directional buttons left and right for DS4.
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If you want some more ways, have the toggle as a selector. Two outputs. Triangle sets to next output. Have the logic for drawing the gun powered from output B. Put the fire logic in a microchip, an...
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I don't think there's a way directly.One thing you can do, assuming they are the same cloned object is when you start the level use changes keyframe on the first object. Clones of that object will ...
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How I do this...All attack keyframes are on a timeline. First keyframe on an attack timelines are the same as the attack stance, or part of the attack Idle which blends easily. When an attack timel...
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If you don't want it to switch back, attach the timeline to an object (any object, just copy one from somewhere else in the scene and set it to not visible). Have a destroyer attached to that same ...
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Was the hidden scene remixed as something else? I posted a few days ago about how hidden scenes are easily accessible if a sculpt is saved as new creation then released, as the area on the cover pa...
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So I fixed this, kinda.On the first door after some messing I realized this was only happening when I'd been testing the scene, resetting then going again. When completely exiting and starting the ...