cgCody
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Just noticed there's a dupe thread. I posted some ideas in the other one.
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'@olit123, I think on paper that sounds good, but in practice, I'm not so sure. Yes, this happens with other games/movies/tv, but those aren't part of a connected community. I think folks would be ...
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I personally don't feel it crosses a line, but on the subject of censorship (which will inevitably come up from time to time) I think it's important to note that Dreams is a multi-cultural platform...
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I've been tinkering on a vehicle rig the past couple of months, and I can confirm pretty much everything TAP said.I really wanted to use keyframes in a timeline for my suspension to effectively 'pu...
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Indeed. There are other gotchas as well if you want to simulate things like bullet travel time, and bullet drop. So in those cases, the raycast method may mean more logic/math work.Of course in tha...
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I'd recommend going the tried and true method and use a raycast for your hit detection. You place a laser scope on the weapon (or puppet), then pulse it on trigger pull. If there's a hit, add a poi...
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There is no "fix" for this. It's an inherent issue that exists in all 3D software, from game engines to multi thousand dollar DCCs like Maya.Dreams uses single floating point precision. That's as g...
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When you upload anything (private or otherwise), you'll get a notice saying other included elements must also be uploaded. It'll then give you the opportunity to make those elements listed/unlisted...
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Ah right. That's the one. :)
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Not currently, and *possibly* not ever. During early access, there was a web portal you could use to upload audio files, but a few people were abusing it by uploading tons of copyrighted songs.Howe...