CptOblivion

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  • CptOblivion hizo un comentario,

    I ended up using exclusive gates, it works pretty well now. I suppose I was due to learn how to use 'em anyways.In this case I have zones that detect the character in a point-and-click game, and ac...

  • CptOblivion hizo un comentario,

    Maybe this is more of a suggestion than a "How Do I" but it seems like "transition done" should instead be "transition progress" and hold at 1 when it's done and return 0 if another camera takes ov...

  • CptOblivion creó una publicación,

    Determine if camera is currently being looked through?

    Is it possible to get a signal that is on if the camera is currently the one being looked through? I can't just use the trigger that turned the camera on, because if another camera turns on after I...

  • CptOblivion hizo un comentario,

    There's a freeze tool (or maybe it's in the options?), that locks things from bring able to be accidentally grabbed or interacted with. You can also freeze everything but one object if you want to ...

  • CptOblivion hizo un comentario,

    You might be able to use a painting with the physics settings (you can pin one end to an object), if you disable gravity on it and adjust the settings.

  • CptOblivion hizo un comentario,

    You could add a bunch of lights all over the sculpture, or break the sculpture up into a bunch of separate objects grouped together (so they emit from a bunch of different centers) but it's likely ...

  • CptOblivion hizo un comentario,

    As I said it's definitely not a cut-off cone unless there's a way to them use that cone as its own stamp shape (there's no subtractive shape in the head, and you can move the tapered cylinder aroun...

  • CptOblivion creó una publicación,

    How did they make the tapered cylinder in the stock puppet's head?

    I notice the head is composed of two spheres, and a tapered cylinder between them- it's not a cone with the tip cut off (if that was the case the cut would stay in place when you grab and move the ...

  • CptOblivion creó una publicación,

    How do I make text sort "behind" a wiper?

    If I have text on the screen and I use a wiper for a transition, the text still shows up on top of the transition. Is there some way to set it so it can be covered by a wiper, without toggling it t...

  • CptOblivion hizo un comentario,

    I don't think you need the player to possess a puppet to start a timeline, it should just start going unless it's switched off or hooked up to logic that's keeping it from running (but I don't have...