GDSage1983

  • Actividad total 18
  • Última actividad
  • Miembro desde
  • Siguiendo 0 usuarios
  • Lo siguen 0 usuarios
  • Votos 0
  • Suscripciones 5
Actividad reciente de GDSage1983 Actividad reciente Votos
  • Some emitter questions

    1. The plan is to have the emitter produce blocks and for these blocks to impact with the player. The problem is if the player impacts one of the emitted blocks, all of the blocks react as if also ...

  • Apply the same bump movement to the entire sculpture?

    This is on a 2D plane. There is a specific arc of movement I want when a box hits a stick. Basically, mostly high up in the air and to the right a little bit. A nice, clean arc. It does this when t...

  • Move an object in a specified arc every time

    Right now, I have density take care of the object falling down and then when it hits the platform use advanced mover to bounce up in a specified arc using the Y and X values. However, I have notice...

  • Make a paddle (like in Pong)

    What I want to do isn't like Pong but I suspect the fundamentals will work similarly enough.There is a Pong game in the Dreamiverse but was disappointed to see I could not check out the code for so...

  • Define a controllable 2D seesaw that a non-controllable character moves along on unless it falls off either end?

    I've found the follow tag to do 2D plane gameplay isn't doing the job for this because the character can slip off the front or back even though I have set follow strength to just Y (left / right).I...

  • Make a character indirectly slip and slide on a 2D plane?

    I referred to that ace little 2D plane example in the Dreamverse and now the character only moves left and right down that plane when directly controlled.But I'm doing indirect control and specific...

  • Control a poking finger?

    Basically, the idea I have is not to control the in-game character directly but have it be manipulated by an in-game finger. So, I want the finger to move just one way using the L2 button (I intend...