mmdev3 - Pablo and Rich
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Hi Dreeko.As I understood, you have all Keyframes in the same Timeline. You want it to playback when pressing a button, and when releasing the button the Timeline should go back to the start. Corre...
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Hi OatmealMu! Don't panic :DYou can re-joint the head, and then inside the Puppets Tweak Menu, on the fourth tab, press on the uppermost Bone icon and then select the Head sculpt. This will let the...
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Hi Tacobaras.Puppets have Procedural Walk and you can´t replace the walk cycle with a Timeline. Instead, you can create a walk pose on a Keyframe and wire it to the Puppet Interface´s "Walk Strengt...
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Try and put the Action Recorder into a Timeline, so you can trim and even blend their start and end. Hope this helpsPablo
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John's method only works for grouped things. You can't "extract" the building blocks of a Sculpt. However you can duplicate the Sculpt and then delete everything else except that shape you want.Hop...
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In Sculpt Mode, while holding a shape on the tip of the Imp, you can press Shift+Square to Edit Shape, or press the button on the right with that title.In that interface you will be able to scale n...
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If I understand what you mean, try this:1- Place both Imps around the object you want to orbit around. That is, the object will sit in the space between both Imps.2- Hold the Move Button (a.k.a. th...
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Changing Looseness with the Style Tool should help you here.While in Style Tool, do the scale up gesture (Cricle and twist on the Secondary Move or Up on the D-Pad) to bring the Volume Brush (or pr...
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Use the Grid to move them aside and work comfortably, so you can move them back into position exactly where they were.One way to do mesh swap is to make them not visible by default. Then create a K...
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Hi Rabagast! You can save creations as Private and add your other account as Collaborator. This way only both accounts will see them :)Pablo