JackyPrower

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  • Change tweaks in an group for all elements/groups inside that group

    At the moment it is not possible to tweak an element properties if you're not scoped in precisely in the element's group level. This can be a problem with complex sculpters made up of many grouped ...

  • Make a Microchip affect more than one element

    It would be nice to have the ability to make a single microchip affect more than one element. At the moment, a single chip can be linked to a single element, unlike other gadgets (like movers, rota...

  • Add "HUD Mode" in addition to Sculpt, Paint, Audio modes

    Creating HUDs is currently kind of a juggler performance between textboxes (with their limitations, especially regarding grouping and shapes), sculpt/paint and Head Tracker, which has its own set o...

  • Tweak-Range options for duplicate painting

    It would be nice if it would be possible to alter (either slightly or greatly) all tweaks for duplicate plainting. That could mean having paint duplicates each of a slightly different colour, mater...

  • "Apply to all Live Clones" option for Tweaks menu

    When tweaking a Live Clone, the edits affect only that specific instance. That makes sense and it's an incredibly poweful tool. There are times, however, when you could want to tweak an element and...

  • Have a "Restore on checkpoint activation" toggle on every element

    This would be useful in case you need to restore enemies, power-ups or specific collectibles after using a checkpoint. It is currently doable with existing logic but it would be nice to have it int...

  • Screen-Space as a general tweak for every gadget

    The idea would be to make it easier for dreamers to get info (and output stuff) on-screen, without having to use time to create and manage a working setup every time. The Screen-Space Tweak could b...

  • Light Sensor gadget

    How about a Light Sensor, to know if and how much light an element is receiving. You could use it, for example, to dim the digits on a digital clock, when a light source directly hits it. Or maybe ...

  • Keyframes: show affected tweaks/elements when clicking on a keyframe

    Keyframe are one of the most powerful tools in Dreams, but also one of the most potentially catastrophic ones. At the moment you can know what a keyframe does only if you hover on the correct eleme...

  • Test Mode "Focus Mode": highlight all affected gadgets with a "guiding trace" between microchips

    The solution could be a sort of "focus mode": in Test Mode, you choose which gadget you want to analyze. After testing it, you would see a "trace" starting from the gadget, and going backwards betw...