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Yeah, I end up leaving a bug-review with everything in, in really terse language. And while playing I have a document open for any feedback and thoughts and cool things I notice while playing... th...
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Ah yeah. So, make a keyframe that sets the playhead (hold L1 while moving the playhead to record). Set the keyframe to "keep changes." Pulse the keyframe on. This will set the playhead position, an...
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Something to understand is that not rendering something doesn't mean it takes 0 thermo. Dreams still has to know where it is and its shape and how it looks to figure out all the stuff you described...
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Using <term>blah</term> makes text gold. Using <clue>blah</clue> makes text pink. Just be careful not to overuse it and make everything gold or pink, or it won't really have much impact. If everyon...
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Could be, yeah. I'm not sure what you did to your text in the post, but it's got a black background and is very hard to read?
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Ah, nice idea. The majority of graphics thermo used by a sculpt is the surface area * the detail level/looseness of the sculpt for those surfaces. There is an edits limit per sculpt, but it's very ...
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Yeah I think the core issue is that puppets are guaranteed to be "upright" according to the scene's gravity. Perhaps there could be a switch on the force applier to tell Dreams it's a "gravity" zon...
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Same applies to dream maps.
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"But it looks totally rad" ;P Yeah, an option for this would be good. In some situations it's very hard to read the text as well, because it's affected by the sun or something?
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Or even just use the coat mode tint, and be able to use R2 to "tint" any colour setting in any tweak menu. That would be pretty cool...