TAPgiles
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This would be great! You can also do things like have the logic in an element, edit the element, and update the scene. Though I usually just emit the logic too--easier to make changes and test.
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Ah yeah, I noticed that the other day for in-scene text when testing for this post. Really weird, huh? If it's actually blooming but not rendering the bloom, it could be a straight-up bug.
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A rate of 0.1 gives a 50 second cycle. To me that's pretty slow. You can also use L1+square to type in a number for most slider settings. Setting the rate to 0.01, the cycle is so long I gave up ti...
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In the forest template scenes, the "Reverse Path" switch doesn't affect the puppet, and so when you playtest you don't start at the other end. Would be a lot more useful if the player could preview...
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This would be great.
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That would be cool... on the other hand, VR players would then only vote on VR games. Which means on average they'll receive more votes than other stuff, because non-VR players would also spread th...
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Yep... been wanting this for a long while. Nowadays, I tend to move the 2 chips so they're balanced on either side, so the centre winds up in the centre again. But as you say, it would be reasonabl...
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Good stuff! And as a creator, just remember to add that tag! :D
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Something to bear in mind is that logic values through wires only update at 30fps. So they can still be delayed by a frame even with this.
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Yes, the idea of being able to edit a colour with values has been around for a while. Would be useful to have this in some way. Right now we can do it by creating a little logic to create a "colour...