TAPgiles
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Teleporting makes the object, contained objects, and objects jointed to the teleported object ignore physics entirely. They are not simulated at all. So... neither? ;P The scope setting isn't affec...
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True, true. Would be ideal if we could set the name completely separately to the name of the gadget. Maybe default to the name of the gadget though for first creation, but be able to edit that name...
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This would be a useful feature. It's worth noting that variables work exactly the same way as scores. But variables have "persist in dream" and can't post to a scoreboard is all. So you can change ...
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It is arbitrary, but having "infinite" slots display nicely and actually be usable would be hard. So some cut off has to be set. It was set at 10. 🤷 It's pretty cheap to use a counter and a timelin...
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I've thought about this feature in the past... Now I tend to use a signal manipulator in custom remapper "pulse at ON and OFF," for this kind of testing.
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I have written full Dreams documentation, actually. I would like to add more images for the references, but I do link to tutorial videos that demonstrate the setting in the documentation. You can f...
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Yeah... so the way loading works is, the data for the next scene is loaded while the player is closest to that doorway gadget. So it's sorta preloaded. When you trigger the doorway, that stuff swap...
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If you turn on "large gadget," the gadget will be larger in chips etc. and you can see the text on the gadget. Doesn't do anything in timelines though. It would be cool if it just showed the text b...
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In case it helps... here's a trick that will make wiring that up a lot faster. Make a wire from the node, and when placing it hold L1. This will wire it to the button, and make a new wire from the ...
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Not sure what the "view" tab is. But you edit the dream to see the map. Use L1+square on a scene/dream to edit its properties. Set the "Lock Mode" to "Always Invisible," for example. https://tapgil...