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How do I make an automated gun turret do a search of it's range of motion (with logic, not animation)?

  • thebiv

    I think, but don't hold me to this, what you need is a separate tag area.

    Have the turret turn back and forth to simulate searching. But have a separate area sensor that is looking for tags. When a tag enters the area, it turns on whatever "look at" follow logic you have on the turret and the turret turns to look at it. So it's actual the tag sensor range that is initially seeing the tag, not the turret.

    I'm sure I'm missing steps in there.

  • Spirit-X

    Ah thanks, I think I understand what you're getting at. What would you use as "area sensor" though? Do you mean like a Trigger Zone?

  • thebiv

    Yeah, a trigger zone. I'm still stuck in LBP terminology.

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