Lock movement of a second object to a primary object.
This is for a short film.
I have a basic dummy in the scene with its movement recorded. I have been trying and failing to create a second object that is locked to the movement of that dummy.
The concept is a mother picking up her baby and carrying it downstairs, then setting the baby down in a chair and being separate again. I have tried with both a sculpture and a second dummy (everything in the scene is placeholder anyway); couldn’t get either to move as if they’re attached to the mother dummy.
I’ve tried grouping both objects and tweaking Moveable switches. I’ve tried having object #2 Follow the tagged Parent object, but I think that would always be far too loose just by nature of the feature. I’ve tried things both before and after the Parent dummy is associated with the Possess movement recording.
Any solutions? Thanks :)
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I'm not sure if this would work but this is what I would try: On the keyframe where the mother picks up the baby, while holding the baby object, scope into the mother puppet so that the baby is now part of the mother puppet object (or even scope further into her chest so that it moves bound to the chest). Then when she places it down do the reverse, on that keyframe scope back into the mother and remove the baby from the puppet by holding it and scoping back out. You may need to edit the keyframes to tell them to keep changes so that after the keyframe ends the baby doesn't pop back out on its own.
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Could you just animate the baby in the same way as the mother? A key frame can record changes in as many objects as you want. So, just animate the baby at the same time.
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Magus - I think I can make that work for this scenario, yeah. Thanks.
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A follower with a teleporter work well to keep two objects perfectly close together, you could experiment with that combo.
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Hey, it looks like a teleporter is what I needed for holding a Squashable object (which requires it to be Moveable) in a set position in the air - Because for some reason Squashy works when being held by a teleporter and hit by a puppet, but Squashy does not work when held by opposing movers, or pistons, etc. Except for Teleport.
Interesting. However, Tags to teleport too are going to be a pain in the butt because I wanted this to be compact and easily copyable. You have to increment the Tag and Teleport names of each pasted teleporting object, or else I guess they'll all teleport to the same Tag or something. Damnit.
Also, if you were going to attempt to teleport a solo microchip, the microchip has to be on an object (perhaps invisible) or else the microchip might teleport to a wrong position, offset from the tag... for some reason that I can't quite figure out why. There's certainly some oddities when positioning things in and out of microchips. -
If you make it grouped to the hands and not movable, it should stay in place.
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