More grid issues. Aligning flat surfaces to the grid.
Not that my previous ones have been resolved, but I just forced myself to move on.
I'm trying to make a car. Just a simple rectangle with wheels.
I make the rectangle sculpt. Still can't get it to size match to the grid, but I digress.
I got the flat of the rectangle to match the grid...more by accident than anything I did.
So that part is done.
I try to make a second sculpt for the wheels......not happening.
I tried stretching (squishing) a cylinder to make a wheel. The flat part won't align to the grid. The game insists on be 45 degrees off the grid in not one, but two directions.
Okay, so lets use the filled donut. Same issue. It wont let me grid snap the flat part to align with the grid.
So, no matter what I do, I can't get a wheel to glid lock so it's parallel to the rectangle. I have to manually move it, which means it's never going to be exact.
I insist on exact.
Can someone help me out here?
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Are you also using precise move? That helps me align and rotate stuff.
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If you do your sculpting with the grid on it will make it easier to align parts afterwards if you want lots of neat right-angles.
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I got a somewhat similar problem as you.
https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/36367051-align-to-grid-starts-forcing-sizes-divisible-by-2
I think it's a bug. -
That's what I'm saying, quietly. I'd like to sculpt with the grid on, but the flat surfaces of cylinders and donuts don't align to the grid.
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I do not know what you mean by precise move.
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I sculpted a cuboid on the grid, and then a cylinder as a new element and when it came to aligning four copies of the cylinders around the cuboid I had no problems. And with some motor bolts and controller logic, a very basic car.
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Then I don't understand what I am doing wrong. Whenever I turn on the grid, it forces the cylinder tool off 45 degrees verticle and 45 degrees horizontally as soon as I move it.
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Weird!
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hey there. I also think the grid is a bit bugged out atm. as others have said, simply using a standard cube and copying it can sometimes bring it off grid. no matter how much aligning to grid or setting grid origin you do. it won't align!
either I'm missing something, or the grid tends to go off rails every now and then. it's basically the most frustrating part for me. when I was working with grid on and standard, unstretched cube shapes, even then some cubes would go off grid, also not fixable with any of the grid alignment options. it's crazy! -
hello. Personnaly when i'm on grid, if i create an other shape, i select a shape that is allready on the grid, look that it is well aligned, and i create the other shape. Or if it's a new sculpture from fresh, i set the object on the center of the floor.
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I'm having trouble with grid alignment. I've seen a few other posts on here about it as well. Haven't tried Aecert's suggestion about combining it with 'Precise Move' yet though. Will have to check that out and see if it helps but quite honestly I'm not sure why that should be necessary.
I read on another post that each separate sculpt has it's own grid as opposed to there just being one global grid as you'd probably assume (I did). You can use L1+∆ to set the grid origin on one sculpt and then use ∆ on your second sculpt to 'align to grid'. This SOMETIMES works, but not always.
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