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Look at rotator max distance

  • cgCody

    On your look at rotator, instead of entering a tag name, you can use the tag position input on the inputs and outputs tab. It ignores min/max distance.

    Connect the scene space transform output of your enemy's tag to a wireless transmitter. Then connect a wireless receiver to the target position input of the look at rotator. Set the receiver's zone shape to scene.

    Alternatively, you can subtract the scene space position of one tag (B, enemy) from another (A, player), which will give you a vector of length AB that you can do all sorts of things with if you feel like dabbling in vector math.

  • Supposer

    Try scaling up the rotator gadget itself. Any distances and measurement settings in a gadget are multiplied by the gadget's scale.

  • cgCody

    '@Supposer, nice! I didn't know that scaled the limits. Does that work if you scale it up and put it into a microchip, I wonder?

  • IAMDOODLEBUG

    As always, this place is super helpful! I shall try both of the below methods and see what happens :-)

  • CLOUD1985

    You could also try a laser scope set to look at tag.

    Give all enemy's an identical tag and the laser scope will always point at the closest one.

    Some minor tweaks would add a visual aid to show which direction the scope is pointing.

  • IAMDOODLEBUG

    We are in business! The look at rotator is huge but now scans out to over 6km. End to end the map is 8×8km! As soon as you destroy a plane, my trusty 3d hud arrow rotates to the nearest bogey :-)

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