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I changed the player character's starting point in the level, now keyframe animations don't line up right

  • Schlomonator

    I also had trouble with this. Keyframes are always relative to the things they affect, so it's unavoidable. If you have keyframes that move something to precise locations, it's best to freeze the original into place in Edit mode so you can't accidentally move it.

  • FlashMedallion

    If you keyframe the whole model, it will make absolute reference of the position. If you scope in and keyframe bodyparts then they are relative references. If you scope in and move the whole model by dragging its Parent body part (the one with the yellow ends of the connectors on it) that will move the whole thing by dragging the limbs but will only be a relative frame.

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