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Request to go over how procedural music track works on a Dreams Stream!

  • mmdev1 - John & Luci

    Hi,

    I will pass this request onto the audio team and see what they say.

    John

  • hilightnotes2

    Thanks!

  • Supposer

    This would be pretty cool.

    I've played with a couple of techniques you could look into, in the meantime:

    - "Drop notes" and "drop grains." These set the chance of completely missing entire notes, or grains (bits of a single note, effectively).

    I've played about with taking a "sound effect style" instrument, making a clip where all the beats have a note, and then turning up the "drop notes" on that clip's tweak menu. So then you get random noises and percussion sounds. Just loop it through the timeline to have endless randomly-generated sound effects.

    Or use a synth and make it sound "broken" by turning up the grain's drop notes probability. Then the tone goes in and out randomly. And look at the other stuff on the grain randomise tab. Very fun effects to be had!

    - Use a randomiser gadget to turn entire clips on and off. https://indreams.me/guide/palette-glossary/assembly/components/logic-and-processing/randomiser

    For example, I used this in my scene "Remnants of Gear and Cog." I have a separate timeline set to "play once." I hook up a single randomiser's outputs to power different clips all lined up to play at the same time within that timeline. Then in the main timeline, I add a switch (yes, you can add any gadget to a timeline to turn them on and off at the right times!) and hook it up to play the "random clips" timeline, and to randomise the randomiser.

    So now, when it hits the switch in the music timeline, it plays a random clip, then resumes playing that original timeline.

    It's kind of amazing, what's possible really...

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