Does the rumbler support multiple controllers?
I'm working on adding controller vibration to my Battle Tops game, however I can't find a way to make the collisions and explosions on other players' tops not apply to player one's controller. The actual rumbler tool has very few options. Any ideas what I could be doing wrong?
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I might be able to use Player Ownership on the Controller Sensor...
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Hmm nope still doesn't make sense.
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i would stamp however many players there are make that many rumblers
Wire the Player Ownership Output to a splitter gadget, then wire the output for each player (One for each number) into the power of the rumbler or to power on your logic stuff youre using
This might work. might be the messy way, but i don't have a spare DS4 to test. -
Doesn't look like that works. I do have multiple versions of the tops, each one controllable by a different player. I've tried splitting that player ownership and tying the desired player with an and gate with the rumble trigger, then passing that signal to the on/off input of the rumbler. But the issue is that if any rumbler triggers, it vibrates all controllers. There's no options on the rumble itself to specify which controller it's for.
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Ah okay. Sorry. But I know it's doable because I read something from the tooltip of I think combiner gadget. Just haven't found out
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So I picked up anotther controller. For test I have one controller sensor to press square to turn on rumbler and the other sensor use triangles both are wired into one rumbler gadget. And both seem to to vibrate fine. It might just be the way you're wiring things or the logic.
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Ok that's good to know. At least I know it should work, so I can debug why it's not. Thanks. I'll reply when I figure out what's wrong.
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Ok, thanks dmprince. Got it working now. I needed to feed the fat wire from the Player Ownership Output on the Controller Sensor to an AND gate, along with the signal to actually turn on the rumble. That output is then sent to the Rumbler On input.
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