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Does the rumbler support multiple controllers?

  • Sumasshu

    I might be able to use Player Ownership on the Controller Sensor...

  • Sumasshu

    Hmm nope still doesn't make sense.

  • dmprince

    i would stamp however many players there are make that many rumblers

    Wire the Player Ownership Output to a splitter gadget, then wire the output for each player (One for each number) into the power of the rumbler or to power on your logic stuff youre using

    This might work. might be the messy way, but i don't have a spare DS4 to test.

  • Sumasshu

    Doesn't look like that works. I do have multiple versions of the tops, each one controllable by a different player. I've tried splitting that player ownership and tying the desired player with an and gate with the rumble trigger, then passing that signal to the on/off input of the rumbler. But the issue is that if any rumbler triggers, it vibrates all controllers. There's no options on the rumble itself to specify which controller it's for.

  • dmprince

    Ah okay. Sorry. But I know it's doable because I read something from the tooltip of I think combiner gadget. Just haven't found out

  • dmprince

    So I picked up anotther controller. For test I have one controller sensor to press square to turn on rumbler and the other sensor use triangles both are wired into one rumbler gadget. And both seem to to vibrate fine. It might just be the way you're wiring things or the logic.

  • Sumasshu

    Ok that's good to know. At least I know it should work, so I can debug why it's not. Thanks. I'll reply when I figure out what's wrong.

  • Sumasshu

    Ok, thanks dmprince. Got it working now. I needed to feed the fat wire from the Player Ownership Output on the Controller Sensor to an AND gate, along with the signal to actually turn on the rumble. That output is then sent to the Rumbler On input.

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