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  • mmdev1 - John & Luci

    Hi,

    I'm afraid slowing down of run time is not currently a feature of Dreams

    John

  • StankyDino

    Set a Variable in the scene called Global time Scale. Have gravity affected by this variable.

    For every character that you have in your scene, get this variable and multiply it into all animation playback speeds and Movement abilities.

  • StankyDino

    If you want to make bullets go slower, make sure that they're not emitted at a speed, but rather are emitted and controlled by a forward mover that you can control the speed of. Reduce the amount of things affected by non-gravity physics, as those movements can't be determined by the Global Time Scale

  • StankyDino

    Unless you could, on a physics event, get the velocity and apply a negative force to it.
    Thoughts, John?

  • Supposer

    Adjusting time speed (not below 0) would be *really* cool. For the record.

  • MrOobleck

    I actually did this exact thing in LBP3. The way it worked was to have a value that represents the rate of perceived time over "actual" time. Basically just scale the velocity of an object directly by this value, and the gravity (or acceleration) by this value squared.

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